Guides
Quick answer
Aniimo has nine elements — Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light and Dark — and type effectiveness uses exactly three multipliers: 1.6x super effective, 1x neutral and 0.625x resisted. There are no immunities anywhere in the chart.
The chart below was compiled by a community project from the in-game Counters Info panel during the 2026 closed beta tests. No official channel has republished it as of September 10, 2026, so treat it as reliable-but-unofficial and re-check it after the September 16 launch.
How the Aniimo type system works
- Every Aniimo carries one element; some carry two at once.
- Only three multipliers exist: 1.6x, 1x and 0.625x — no immunities.
- Attacking your own element is resisted, not neutral.
- Light and Lightning are two different elements — mixing them up is the most common team-building mistake reported in the beta.
The nine elements split unevenly across the roster. The beta community index counted Water as the largest pool (19 species), followed by Grass (17) and Earth (16), while Light had just two — the special starters Helion and Lunara. Expect these counts to move as the launch roster grows.
Aniimo type chart: every matchup at a glance
| Attacking element | Super effective, 1.6x | Resisted, 0.625x |
|---|---|---|
| Fire | Grass, Ice | Fire, Water, Earth, Light |
| Water | Fire, Earth | Water, Grass, Ice, Light |
| Grass | Water, Earth | Fire, Grass, Light |
| Lightning | Water, Wind | Lightning, Ice, Earth |
| Ice | Water, Lightning | Fire, Ice, Earth, Wind |
| Earth | Lightning, Ice | Water, Grass, Earth, Dark |
| Wind | Grass, Dark | Lightning, Wind |
| Light | Wind, Dark | Lightning, Light |
| Dark | Fire, Grass, Light | Water, Wind |
Read the rows as the attacker. Because every cell was taken from the Counters Info panel, the table doubles as a defender lookup: find your target's element in the super-effective column and you have your best swap-in. Everything not listed as super effective or resisted is a neutral 1x hit.
One pattern jumps out on a second read: nearly every element resists itself. Fire, Water, Grass, Lightning, Ice, Earth, Wind and Light all sit in their own resisted row — Dark is the only exception at neutral. In practice that means mirror matchups are almost never the pick, and stacking a single element makes your team predictable on defense.
Dual elements and move typing
Thirteen species in the beta roster carried two elements — for example Inferlupa (Fire/Dark), Glacy (Water/Ice), Witchin (Dark/Grass), Magmarex (Fire/Earth) and Bubbeep (Grass/Water). Dual typing widens both the resistance list and the weakness list at the same time.
One rule is easy to miss: the game has never stated how two defensive elements combine against a single attack, and the community projects that maintain the chart deliberately do not multiply the two figures — they list each matchup on its own. There is no official 2.56x-style combo math to lean on.
The reverse also holds: moves carry their own element, separate from the user. A Water-type Aniimo throwing an Ice move deals Ice damage — a beta-era observation worth remembering, so always check the move's element, not just the creature's.
Using the chart in real fights
In practice the chart drives two decisions: who to send in and who to keep in reserve. A Fire DPS deletes Grass and Ice targets but should swap out the moment a Water or Earth threat appears; an Earth Break stalls Lightning and Ice attackers all day.
Roles stack on top of elements. The beta roster divided into five roles — DPS, Break, Heal, Regen and Support — and elemental coverage should sit on top of role coverage, not replace it. A perfectly countered team with no healer still loses long fights.
Elements also reach beyond combat. The beta tutorial showed fire burning vine walls and undergrowth to open paths and chests, while wind and other elements powered their own environmental effects — a beta-era observation, but a good reason to keep one Aniimo of every major element on rotation rather than a single-element squad.
If you memorise one thing: Dark entered the beta with three super-effective matchups — Fire, Grass and Light — which is why community tier lists rated it so highly offensively, while Light had barely any users. That balance is exactly the kind of thing launch patches tend to adjust.
Is this Aniimo type chart official?
No. As of September 10, 2026, Pawprint Studio and the official Aniimo Index wiki have not published a standalone element chart. The table above comes from a maintained community project whose authors report reading every cell from the in-game Counters Info panel of the latest beta (to be confirmed against the launch client).
There is precedent for change: early 2025 tests showed a slightly different Light column than the final beta did. Expect this page to be re-verified against the launch client after September 16, 2026, and treat any third-party chart that disagrees with the in-game panel as outdated.
Frequently asked questions
5 Q&AsHow many elements does Aniimo have?
Nine: Fire, Water, Grass, Lightning, Ice, Earth, Wind, Light and Dark. Each Aniimo carries one, and some carry two at once.
What is super effective in Aniimo?
Super effective hits deal 1.6x damage. Examples: Water and Dark against Fire, Ice and Earth against Lightning, Wind and Light against Dark. The full table is above.
Are there immunities in Aniimo?
No. According to the beta Counters Info panel, the chart only has 1.6x super effective, 1x neutral and 0.625x resisted — no zero-damage matchups at all.
Which element is the strongest in Aniimo?
Dark had the most offensive edges in the beta (three super-effective matchups), while Light had the fewest weaknesses but only two users. Balance shifts with patches — check the in-game panel and our tier list before committing.
Do dual types stack two multipliers in Aniimo?
Unconfirmed. The game lists each matchup separately and never states a combining rule, so community charts do not multiply the two figures (to be confirmed).
Keep reading
Guides
Aniimo Best Team Guide — Building Around Roles & Elements
Planning your Aniimo best team? Chain roles, not raw stats: Break the enemy, punish the stun window, manage shared energy, and cover key elements.
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Aniimo Tier List — Roles, Type Chart & Launch Outlook
No consensus Aniimo tier list exists before the September 16 launch. Learn the framework that decides strength — roles, type chart, forms — plus beta-era notes.
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Aniimo Evolution — Stages, Requirements and Forms
How Aniimo evolution works: the Lumin, Gamma and Nova stages, the battle tasks and items the beta required, split branches, and rare forms like Prismana Form.
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Aniimo Beginner Guide — Systems, Priorities & Early Tips
This Aniimo beginner guide explains catching, Twine, combat roles, stat growth, quests, and Homeland basics so your first hours in Idyll run smoothly.
This page is maintained by an independent fan wiki and is not affiliated with Pawprint Studio. Facts verified 2026-09-10 (pre-launch); re-checked after the global launch.






